![]() Critical Strike from talents is not disabled by Break.Diffusal Blade could come as late as a fifth or sixth item, after Magic Wand, Wraith Band, Boots of Travel, Vanguard, and another tanky item.Ībility Builds Generic/Carry Phantom Lancer In these cases, upgrade your Magic Stick to a full Magic Wand.įor survival, you can rush a Vanguard, and since the goal is to split-push and not fight, quickly upgrade your boots into Boots of Travel. Many people rightfully pick Zeus or Bristleback to counter Phantom Lancer. This style could be identical to the generic Phantom Lancer, but it assumes you're against heavy AoE line-ups against which you're sure to die from for most of the game. A mid Phantom Lancer may want a couple of items to help tank him up before getting his Diffusal Blade, such as an upgraded Power Treads or Vladmir's Offering. Start off with an Enchanted Mango to give you some passive health sustain which will allow you to trade hits better versus the opponent, and rush a Bottle to keep your mana up while you spam Spirit Lance. Get an early level of Phantom Rush to make it even easier to finish off that ranged creep, or to start harassing the enemy mid-laner. Thanks to his great base damage and attack animation, Phantom Lancer can easily get last hits in the middle lane. A carry Phantom Lancer can skip Magic Stick entirely versus a weak offlane, keep his Boots of Speed and immediately rush a Diffusal Blade. His great base damage, base agility and attack animation makes it easy to control the lane, denying at will without missing any last hits.Įvery Phantom Lancer build should probably include an early Wraith Band. Phantom Lancer is traditionally played as the farming core in the safelane, harassing opponents with Spirit Lance, but mostly focusing on getting last hits and keeping his lane static close to his tier 1 tower. Good chase potential with Phantom Rush.Excellent disjoint and dispel mechanism with Doppelganger.Creates confusion with large numbers of illusions.However, the Phantom Lancer's illusions can be destroyed by area of effect abilities, rendering him less effective as a result. Indistinguishable from his clones, enemies often have a hard time targeting the real Phantom Lancer during fights. With the ability to charge at his opponents, the Phantom Lancer is relatively mobile, and can disappear briefly from the battlefield to confuse or avoid his enemies. Phantom Lancer is a carry agility hero who outnumbers his targets with armies of illusions. 1.3 Split-pusher/Survivor Phantom Lancer. ![]()
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